Game Design: 3D Game Kit VIII
- Callum Collins
- Oct 11, 2018
- 1 min read
While rendering my scene I noticed something I didn't in the lighting test. This was an issue with the light creating splotches and stretch marks on objects that weren't in close proximity to a light. My first thought to remedy the problem was to change the lighting settings, increasing the texels per unit as well as the direct and indirect samples. Neither of these had any noticeable effect on the issue except for increasing the render time. I tried increasing the overall lightmap size to see if that would solve the issue but again, no fix. Then next thing I tried was to add a skybox because I wasn't using one and didn't really plan on it as I was working with a night scene. The skybox caused all sorts of problems for me as I hadn't created a new lighting test scene to perfect the settings before rendering. This meant it took several hours of rendering before I actually had them right. After all of that the issue was still present and so I tried subdividing one of the shapes that I was having the issue with in an attempt to fix the error but again, no fix. I figured the issue could only be a problem with the lightmaps that unity generated for the models when I imported them which means the only real fix would be to create new lightmaps for all of the models and re-import them into the scene. I decided this would take far too much time and so stuck with the not quite perfect render.
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