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CALLUM COLLINS:
Exegesis Working Doc
GAME AND SOUND DESIGNER
Capstone Production: IV
Since my last post about a month ago, I've made several developments to my project. Most of these developments have simply been bug fixes...

Callum Collins
Sep 30, 20191 min read
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Capstone Production: III
This week was spent mostly switching between maya and unity trying to get my rigs and animations working. While the rig I made for the...

Callum Collins
Aug 4, 20191 min read
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Capstone Production: II
This week was all about incorporating my pre-production assets into my base shooter game. The main task was rigging and animating my...

Callum Collins
Aug 4, 20191 min read
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Capstone Production I
To start the semester off correctly, we were tasked with planning out our time so that we could better gauge the scope of our projects...

Callum Collins
Jul 22, 20191 min read
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Capstone: Game Review // VOID BASTARDS
This game excited me a lot. A co-worker told me they bought it because some of the team from the bioshock series had worked on it. I...

Callum Collins
Jun 9, 20191 min read
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Capstone: Game Review // Vambrace, Cold Soul
I was a huge fan of Darkest Dungeon and have several hours in it, so when I saw this game come out I was both excited and worried....

Callum Collins
Jun 9, 20191 min read
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Capstone: Game Review // COGMIND
This was the first new game I had played since starting this project. While researching rouge-likes, I found a talk explaining the...

Callum Collins
Jun 9, 20191 min read
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Capstone: Pre-Production Package V
I spent this week creating 3D models for my prototype and replacing the box placeholders in the scene. I decided to make my own kitbash...

Callum Collins
Jun 9, 20191 min read
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Capstone: Pre-Production Package IV
This week I did very little on my game as I was preoccupied with my sound design minor. I did some work on the GDD but only small changes...

Callum Collins
Jun 9, 20191 min read
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Capstone: Pre-Production Package III
This week I started doing more work on my 1 page GDD creating this concept sketch: I really liked the design of this and decided I wanted...

Callum Collins
Jun 9, 20191 min read
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Capstone: Pre-Production Package II
After planning out my core gameplay mechanics, I started designing the prototype. I decided to start with the enemy generation. I created...

Callum Collins
Jun 9, 20191 min read
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Capstone: Pre-Production Package I
I started this project with an idea of robotic models and cyberpunk soundtracks and a desire to create a game with fast paced action...

Callum Collins
Jun 9, 20191 min read
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Game-a-Week VIII
BEAT BRAWLER This weeks challenge was to merge a game of my creating from the past weeks and combine it with another person game. I...

Callum Collins
May 5, 20191 min read
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Game-a-Week VII
This week I was tasked to create a game using the theme: An artsy game where you mine drug laws and it's all procedurally generated. My...

Callum Collins
Apr 12, 20192 min read
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Game-a-Week VI
This weeks challenge was to use unconventional controls for a game. I used a flight stick to control player 1 and the keyboard for player...

Callum Collins
Apr 8, 20191 min read
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Game-a-Week V
No game this week.

Callum Collins
Apr 1, 20191 min read
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Game-a-Week IV
Shadow/Network: My plan for this week was to try and create a game using two different cameras in a stealth game. I wanted to create a...

Callum Collins
Mar 25, 20191 min read
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Game-a-Week III
Merchant This week I wanted to explore the framework required for emergent narrative. I ended up having to create a game that used fixed...

Callum Collins
Mar 18, 20191 min read
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Game-a-Week II
This weeks challenge was to create a tactile game. My first thought was to create some form of VR game but after thinking about the idea...

Callum Collins
Mar 10, 20191 min read
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Game-a-Week I
For my first game-a-week I made a 10 second game which uses unity physics to control a player dragging a ball. The ball will swing out...

Callum Collins
Mar 3, 20191 min read
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