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Game Design: 3D Game Kit X

  • Writer: Callum Collins
    Callum Collins
  • Oct 19, 2018
  • 2 min read

The last week of development for my game was focused on making sure the player would have no serious issues traversing the map. I didn't want to place colliders around the map preventing the player from falling or jumping so instead I needed to make sure that when the player did these things, they did no get permanently stuck. With a bit of play-testing I fixed up most of the issues (some of the stairs could not be fix as hard as I tried) and was able to start coding my game.


I modeled the last three story elements I needed: The family crest, the pedistool the player must take it to and the gate that needs to be open once this is completed. The code for all of this was very simple in the end. I then recycled the intro fade from the camera and added it to a collider outside the gates once the level is completed.


There were a lot of things I planned for the project but didn't end up getting round to them because of technical issues.


The first thing I wanted to do and something which took up a lot of my schedule was rendering. I needed to do two renders as I had objects moving around in the scene and didn't want them to leave black spots where they had been. The other reason why I wanted to re-render was so I could fix the objects that did not render out; the open gate and the camp site. When it came to rendering, I first tried to render on my laptop overnight but I received several out of memory errors from it and had to zip up the project and put it back on my pc. After waiting for close to two hours for this process to finish, I made some simple adjustments to the lighting settings to increase the resolution since this was to be the final render and after leaving it over night, I came back to it after little sleep to find that the render had broken and some 20 odd errors came up. Not sure what caused this issue but by this time I did not have the time to render out my game before the deadline and so the open gates and campsite are still not rendered.


The second thing I wanted to do was to add another story element to the game, a journal with sketches leading the player in the directions I want them to go. I managed to complete most of the sketches but when I tried to model the book, the maps for it were colliding and so it would have required a lot more time just to make the book than I had to spare as I still had several other things to work on.


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