Capstone: Pre-Production Package I
- Callum Collins
- Jun 9, 2019
- 1 min read
I started this project with an idea of robotic models and cyberpunk soundtracks and a desire to create a game with fast paced action rather than turn-based. After Game-A-Week, I really enjoyed the challenge of coding and found myself interesting in procedural generation. I decided to make this the focus of my capstone. I started the production phase with a sketch of my one page GDD:

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