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Capstone: Pre-Production Package I

  • Writer: Callum Collins
    Callum Collins
  • Jun 9, 2019
  • 1 min read

I started this project with an idea of robotic models and cyberpunk soundtracks and a desire to create a game with fast paced action rather than turn-based. After Game-A-Week, I really enjoyed the challenge of coding and found myself interesting in procedural generation. I decided to make this the focus of my capstone. I started the production phase with a sketch of my one page GDD:


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