Capstone Production: III
- Callum Collins
- Aug 4, 2019
- 1 min read
This week was spent mostly switching between maya and unity trying to get my rigs and animations working. While the rig I made for the robots was great for the player, it didnt work for the enemies which needed to be procedurally generated. The solution to this was to create a single rig in maya with all of the meshes on it and export the arms separate from the chassis so that they could animate independently and be instantiated. The animations would be universal as the rigs don't change, just the meshes do.
I managed to fix the enemies to use the new rigs and generate properly, at different spawn locations in the test scene. There are still a few bugs that need to be fixed but I don't have time before the first build is due.
The Bugs:
player leg rotations
walk animations
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