Capstone Production: II
- Callum Collins
- Aug 4, 2019
- 1 min read
This week was all about incorporating my pre-production assets into my base shooter game. The main task was rigging and animating my models and getting them to import into unity with animations. I started by rigging up the legs for the model and creating a simple walk cycle for them. Importing them into unity caused a few errors and so I will need to go back and fix it at a later date.
After that I started rigging the top half of the robot and created some test animations.
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