Capstone: Pre-Production Package II
- Callum Collins
- Jun 9, 2019
- 1 min read
After planning out my core gameplay mechanics, I started designing the prototype. I decided to start with the enemy generation. I created a simple box and 4 limbs with nodes on all the joints. I then used materials, scriptable objects, and several lines of code to generate the parts through percent chance onto the frame. The next part was to set this up so I could create multiple robots and track them.

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