Capstone Production I

To start the semester off correctly, we were tasked with planning out our time so that we could better gauge the scope of our projects and come up with a development plan. I chose to do a mix of waterfall and agile project management as a lot of my required assets are all interconnected, I can only procedurally generate so much with basic cubes. I made a gantt chart to use as a basic overview of milestones and goals related to deadlines and made separate, weekly schedules for more precise planning which I will fill out at the start of each new week.


This week, the only real issue I ran into was that I could not code my pickups as they require me to import my previous pre-production work. I moved this over to week 2 under "Advanced Gameplay Mechanics".
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