Game-a-Week IIICallum CollinsMar 18, 20191 min readMerchantThis week I wanted to explore the framework required for emergent narrative. I ended up having to create a game that used fixed timers for each event rather than generating the events like I intended.
Capstone Production: IV Since my last post about a month ago, I've made several developments to my project. Most of these developments have simply been bug fixes...
Capstone Production: IIIThis week was spent mostly switching between maya and unity trying to get my rigs and animations working. While the rig I made for the...
Capstone Production: IIThis week was all about incorporating my pre-production assets into my base shooter game. The main task was rigging and animating my...
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