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Game Design: 3D Game Kit II

  • Writer: Callum Collins
    Callum Collins
  • Aug 2, 2018
  • 1 min read

Witch Hunter Concept Art

Going with the swamp theme, I decided the next part of the design process was to come up with a goal and some concept art. Since the aim of this game is modeling experience, it seems logical to have a game with an exploratory goal and narrative. The premise so far is that the player takes the role of a witch hunter in search of his bounty hiding in the swamp. The player will have to find clues in the environment in order to follow the tracks of their mark. I started with a few rough concept sketches. I then cleaned up the line work.


I felt the first concept didn't fit the swamp theme at all and so I took the second drawing into colour. I was very happy with the result of this concept and decided to take the last concept into colour too but have not completed it at this point.


Images displayed here: GALLERY

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