Game Design: 3D Game Kit VI
- Callum Collins
- Sep 23, 2018
- 1 min read
Lighting.
I wanted to recreated my level with low-key lighting and to do this I needed to play around with unity lighting, as I have never explored it before. I decided to use emissive materials as the source for my lights as I wanted them to act as pathway markers throughout the level. For these lights, the objects in the scene need to be set to static and all lights baked. This turned out to be a very fast way for me to work as I can generate the lighting for separate areas in test scenes and then combine them in one large scene at the end to save on render times. Another way I saved on render times was to create a test scene with all of my lights and models to see how they interact. Using this test scene I can tweak my lighting and material settings before making the final level.



Comments